Wednesday, 3 June 2026

Development log v0.2

*Redesigned combat to be action point based. Because during testing I've never used power attack in previous system. Now it's viable. More dmg for more AP cost.

*Everything as far as combat goes works, and it was a lot of bugs — the moment you fix one, you create two others. But it feels good, and all skills are useful and situational.

*Focusing on the desert map and actual gameplay. Still deciding whether I create small instances or big instances / semi open-world areas, but being a solo dev I will probably go for instances and encounters for starters, can easily be changed later.

*designing dry town

*positioning world object, position and rotation where ever possible. Saving and loading those objects. Aka: player will be able to position/rotate crafted buildings in camp wherever he/she wants.


 *Sorry for inactivity, bills were stacking up, and needed to be payed. Development direction changed, discarded story development, creating gameplay mechanics. story will come later.

 

Relase of v01 

Windows on patreon site. 

Also uploaded web version on newgrounds, ths version has auto unlock adult and only minor tweaks of dialogue. But dialogue will change during every development constantly. 

Plans for future:

I rushed prologue a bit, because I needed a core gameplay to continue developing. I could not develop adult game features in prologue as your character is not an adult. Adult content is next.

 

Wednesday, 6 May 2026

Development Log v0.1

 Patreon

(day. month. 2026) 
5.5.
-fixed tree animation bug 
-found spawn bug (everytime you visit location, spawned enemy character is the same)
6.5
-fixed spawn bug.
-fixed game freeze on player death
-quickly implemented save system for possible web version of the game
-added disclaimer because of decapitations and other stuff
-minor performance optimizations
7.5
-due to 3D winning in pool over 2D, focused on modeling.
-environment design, weather
-created shader for 3D bushes, added wind intensity for stormy weather
-editing hair/cloth physics
-purchased stylized hair assets, needs modification.
8.5
-brainstorming/concepting
-modeling/rigging hair (will take a while, cannot implement purchased asset, need to model them)
9.5 - 11.5
-hair design/modeling/rigging
12.5
-finished around 20 hair styles
-heres an example of tribal hair






13.5
-envinroment design, trees/bushes spawn in clusters, not evenly distributed
-misc tweaks and fixes 
14.5
-working on grass shader
-there, actually happy with the results, randomized grass avoids dirt texture and objects










15.5
-setting up quest system
-working on a prologue story line, will be similar to overlord, but longer. You'll spend more time as a kid.
17.5
-designed prologue characters
-writing/implementing dialogue, chain of dialogues
18.5
-finished first segment of prologue
19.5
-finished second segment of prologue
21.5
-finished third segment of prologue, needed modeling
22.5
-as story progresses working on crafting system 
23.5
-looks basic, but works for now. Will be working on visuals when more items are added
-generally done a lot of minor tweaks and fixes

 
26.5
-prologue is almost done 4/5 days, inserting lore dialogue inbetween
28.5
Polishing the first version. Adding some misc interactions, stuff. The first version will be around 60% of first chapter.
31.5 
version 0.1 third person mode done, modifying 2.5d version.
1.6
finished first release of the 1.2.3 gameplay type, voted on Patreon. 4 was cut, because of low votes
3.6 version 0.1 released