*Redesigned combat to be action point based. Because during testing I've never used power attack in previous system. Now it's viable. More dmg for more AP cost.
*Focusing on the desert map and actual gameplay. Still deciding whether I create small instances or big instances / semi open-world areas, but being a solo dev I will probably go for instances and encounters for starters, can easily be changed later.
*designing dry town
*positioning world object, position and rotation where ever possible. Saving and loading those objects. Aka: player will be able to position/rotate crafted buildings in camp wherever he/she wants.
*Sorry for inactivity, bills were stacking up, and needed to be payed. Development direction changed, discarded story development, creating gameplay mechanics. story will come later.
Relase of v01
Windows on patreon site.
Also uploaded web version on newgrounds, ths version has auto unlock adult and only minor tweaks of dialogue. But dialogue will change during every development constantly.
Plans for future:
I rushed prologue a bit, because I needed a core gameplay to continue developing. I could not develop adult game features in prologue as your character is not an adult. Adult content is next.


