Wednesday, 3 June 2026

Development log v0.2

*Redesigned combat to be action point based. Because during testing I've never used power attack in previous system. Now it's viable. More dmg for more AP cost.

*Everything as far as combat goes works, and it was a lot of bugs — the moment you fix one, you create two others. But it feels good, and all skills are useful and situational.

*Focusing on the desert map and actual gameplay. Still deciding whether I create small instances or big instances / semi open-world areas, but being a solo dev I will probably go for instances and encounters for starters, can easily be changed later.

*designing dry town

*positioning world object, position and rotation where ever possible. Saving and loading those objects. Aka: player will be able to position/rotate crafted buildings in camp wherever he/she wants.


 

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