Wednesday, 3 June 2026

Development log v0.2

 3.6
-fixed snow (when you look up, flakes just spawn)
-fixed shadow distance
-working on story continuation

4.6
-redesigning and workin on character editor, save game rules

1.6
I won’t be posting daily development updates, only milestones when features are implemented or upgraded. Some days are just spent tweaking and optimizing.

For example, today I improved the environment, particularly the grass, to look better at the same or even lower performance cost.
other things that were done, but not milestones, 
-physics of particular body parts
-loads of bugfixes
-character design (lips, duck lips, eye distance)
-from start of the new version player will be able to edit face/hair - teen phase, save game in fireplace.. Survival game starts, can die...
etc.

I expect tutorial level to be done next week, or at least the rough version of it.
Third person mode is winning by 14%, so main focus is also on that.

patreon things so far:
-Citizen : more hairstyles, affects spawn, later more of everything, but core gameplay will not be affected
-Royal: Spawn ratios % M/F/O, free will now be able to choose O
-Demigod (to be implemented, probably cheats as usual)

*redesigned combat to be action point based. Because during testing I've never used power attack in previous system. Now it's viable. More dmg for more AP cost.